The game’s physics-driven melee combat is incredibly impressive, offering familiar fun as you plunge swords into skulls and mash goblins with mallets. But it’s everything that developer Urban Wolf does on top of this that really makes this RPG newcomer one to watch. After a comically long tutorial (which goes as far as to essentially explain the very makeup of the RPG genre), you’ll build a character and then go on raids in search of more powerful gear, taking on increasingly powerful enemies. Randomly generated dungeons give you hours of exploration, character progression allows you to tailor a build to how you like to play and, yes, Urban Wolf might be the first to bring the joy of physics-driven VR to cooperative multiplayer. Legendary Tales GameplayĪt the center of it all is weighty combat fueled by a unique blend of physicality and rulesets. Legendary Tales isn’t just about dominating mindless AI in a display of power skeletons hit hard and you’ll die pretty quickly if you don’t learn to play by the rules. While you can hit an enemy on any part of its body for damage, your attacks will likely be blocked by swords unless you wait for an opening. The collision here is really impressive – striking your opponents sword will just see you bend your virtual wrist backward, while you can either stab, slash or even bludgeon enemies with a handle. You can simply block, but bringing your sword towards an attack will trigger a parry, allowing you to return fire with added damage. Each weapon will even specialize in one of those types of attacks so, while you can slash an enemy with a sword, you might find that stabbing gets you better results. You’ll find a lot of variety in this system, thanks in part to how many different weapons there are. After spending two hours with the game I’ve wielded broadswords, throwing daggers, morningstars, clubs, two-handed blades, a bow and arrow, and there’s even the beginnings of a magic system to cast fireballs.
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